Im trying to find any algorithm which finds graph mutation sequence for game engine.
(我试图找到任何能找到游戏引擎图形突变序列的算法。)
Problem: Weighted graph A should be mutated to graph B. There is a rule: you are limited to actions: you cannot modify/add/remove more than two nodes in a same time.
(问题:加权图A应该突变为图B。有一个规则:您仅限于操作:您不能同时修改/添加/删除两个以上的节点。)
Algorithm should find a sequence of actions on nodes. (算法应在节点上找到一系列动作。)
Is there any algorithm/similar example which do similar thing?
(有没有做类似事情的算法/类似例子?)
Even greedy one. (甚至贪婪的一个。)
Thanks in advance. (提前致谢。)
ask by Olexander Korenyuk translate from so 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…