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c - gcc inline assembly error "operand type mismatch for mov"

//quick inline asm statements performing the swap_byte for key_scheduling
inline void swap_byte(unsigned char *x, unsigned char *y)
{
 unsigned char t;
 asm("movl %1, %%eax;"
     "movl %%eax, %0;"
     :"=r"(t)
     :"r"(*x)
     :"%eax");
 asm("movl %1, %%eax;"
     "movl %%eax, %0;"
     :"=r"(*x)
     :"r"(*y)
     :"%eax");
 asm("movl %1, %%eax;"
     "movl %%eax, %0;"
     :"=r"(*y)
     :"r"(t)
     :"%eax");       
}

Here I am trying to swap the char from x and store in y, and the same for y to x. I have compiled these instructions by changing movl to mov but with no success. Where is the problem in compiling/linking?

Here is the output from compiling in cygwin:

$ gcc rc4_main.c -o rc4ex
/tmp/ccy0wo6H.s: Assembler messages:
/tmp/ccy0wo6H.s:18: Error: operand type mismatch for `mov'
/tmp/ccy0wo6H.s:18: Error: operand type mismatch for `mov'
/tmp/ccy0wo6H.s:26: Error: operand type mismatch for `mov'
/tmp/ccy0wo6H.s:26: Error: operand type mismatch for `mov'
/tmp/ccy0wo6H.s:34: Error: operand type mismatch for `mov'
/tmp/ccy0wo6H.s:34: Error: operand type mismatch for `mov'
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To simplify it even more (than user35443):

asm("" : "=r" (*x), "=r" (*y) : "1" (*x), "0" (*y));

Look ma! No code! And yes, this really works.

To explain how this works:

When the compiler is building the code, it keeps track of what value is in each register. So if had these for inputs to asm:

"r" (*x), "r" (*y)

The compiler will pick a register and put *x in it, then pick a register and put *y in it, then call your asm. But it also keeps track of what variable is in which register. If there were just some way to tell the compiler that all it had to do was start treating the two registers as the opposite variables, then we'd be set. And that's what this code does:

  1. Saying "=r" (*x) means that we are going to be overwriting the value in *x, that that we will be putting the value into a register.
  2. Saying "0" (*y) means that on input to the asm, the compiler must put the value of *y into the same register as is being used by output parameter #0.

So, without using any actually assembly instructions, we have told the compiler to swap these two values.

We don't get this quite "for free" since the compiler must load the values into registers before calling the asm. But since that has to happen anyway...

What about actually updating memory? The compiler will (if necessary) write these values from the registers back to memory. And since it knows what variable is in which register, all works as expected.


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