I want to inherit copy constructor of the base class using using
keyword:
#include <iostream>
struct A
{
A() = default;
A(const A &) { std::cerr << __PRETTY_FUNCTION__ << std::endl; }
A( A &&) { std::cerr << __PRETTY_FUNCTION__ << std::endl; }
A& operator=(const A &) { std::cerr << __PRETTY_FUNCTION__ << std::endl; return *this; }
A& operator=( A &&) { std::cerr << __PRETTY_FUNCTION__ << std::endl; return *this; }
};
struct B : A
{
using A::A;
using A::operator=;
B& operator=(const B &) { std::cerr << __PRETTY_FUNCTION__ << std::endl; return *this; }
B& operator=( B &&) { std::cerr << __PRETTY_FUNCTION__ << std::endl; return *this; }
};
int main()
{
A a;
B b;
b = a; // OK
B b1( a ); // compile error
B b2(std::move(a)); // compile error
return 0;
}
Inheriting assignment operator using using
keyword works OK, but inheriting copy and move constructors causes a compilation error: an inherited constructor is not a candidate for initialization from an expression of the same or derived type.
http://coliru.stacked-crooked.com/a/fe84b429c391c894:
main.cpp:16:14: note: an inherited constructor is not a candidate for initialization from an expression of the same or derived type
main.cpp:8:5: note: candidate: A::A(A&&)
A( A &&) { std::cerr << __PRETTY_FUNCTION__ << std::endl; }
^
main.cpp:16:14: note: inherited here
using A::A;
Why can I inherit assignment operator but cannot inherit copy constructor? What is a difference? I could understand if I couldn't inherit assignment operators too. But inheriting assignment operators in contrary is considered OK. That is a little strange for me.
The story
What I want is similar to what is asked in this question: I want to just add new methods to existing class without modifying it (it's a class from another library).
http://coliru.stacked-crooked.com/a/149a6194717cd465:
#include <iostream>
struct A // not my class
{
};
struct B : A
{
using A::A;
using A::operator=;
void foo() { std::cerr << "fuu" << std::endl; }
};
A NotMyFunc()
{
return {};
}
int main()
{
B b(NotMyFunc());
b.foo();
return 0;
}
But I don't want to reimplement copy and move constructors.
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…