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javascript - Is there a way to have a function running continuously? (Even if no one is on the page)

Basically I have a random number generator that increases or decreases every second. I want this to continue even if no one is on the page.

So when I leave maybe its 90, then I come back maybe it's 120 or 60. Not sure how to go about this. I want this value to fluctuate permanently.

I currently have set interval setup, but I am not sure if this will function while no one is on the page, and I am sure it don't.

So how can I have this function running continuously in order to manipulate the data.

                myFakeStock = [{
                name: "Test1", 
                startPrice: 90.00,
                shares: 1000
            },
            {   
                name: "Test2",
                startPrice: 30.00
            }]
            console.log(myFakeStock.startPrice)
            var generatePrice = setInterval(randomPriceGenerator, 1000)

            startPrice = myFakeStock[0].startPrice
            outputPrice = document.getElementById('price')
            let lastPrice = []

            function randomPriceGenerator() {
                min = -.01
                max = .01
                randomMultiplier = Math.random() * (max - min) + min
                if(randomMultiplier > .002) {
                    randomMultiplier = randomMultiplier + .002
                    randomMultiplier = randomMultiplier.toFixed(2)
                }
                else if(randomMultiplier < 000) {
                    randomMultiplier = randomMultiplier + -.001
                    randomMultiplier = randomMultiplier.toFixed(2)
                }
                else     
                {
                    randomMultiplier = randomMultiplier.toFixed(2)
                }
                priceFlux = startPrice * randomMultiplier
                newPrice = priceFlux + startPrice
                console.log(newPrice)
                startPrice = newPrice
                lastPrice.push(startPrice)
                console.log(lastPrice)
                percChange = startPrice / newPrice - 1 
                outputPrice.innerHTML = myFakeStock[0].name +"<br>$" + newPrice.toFixed(2) + "<br>" + percChange.toFixed(2)
        var d = new Date()
        var n = d.getMinutes()
        
        var dps = [] // dataPoints
        var chart = new CanvasJS.Chart("chartContainer", {
        easing: 'easeOutBounce',
        theme: "light2",
        zoomEnabled: true,
        title :{
            text: "Dynamic Data"
        },
        data: [{
            type: "line",
            dataPoints: dps
        }
        
        ]
        })
        var xVal = n;
        var yVal = newPrice ;
        var updateInterval = 1000
        var dataLength = lastPrice.length // number of dataPoints visible at any point 
        var updateChart = function (count) {  
        for (var j = 0; j < count; j++) {
            yVal = lastPrice[j]
            dps.push({
            x: xVal,
            y: yVal
            })
            xVal++
        }
        chart.render()
        }
        
        updateChart(dataLength)
        setInterval(function(){updateChart()}, updateInterval)
    }

        <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>Test Page</title>
    </head>
    <body>
    <p id = "price">Random Number Fluxuaction</p>
    <canvas id="myChart" width="400" height="400"></canvas>
    <div id="chartContainer" style="height: 300px; width: 100%;"></div>
    <script src="https://canvasjs.com/assets/script/canvasjs.min.js"></script>
    <script src="script.js"></script>

    </body>
    </html>

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