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c# - Chaining DebuggerDisplay on complex types

I have several classes defining the DebuggerDisplay attribute. I want to know if there is a way to define one DebuggerDisplay attribute based on another one. If I have the following classes:

[DebuggerDisplay ("Text = {Text}")]
class A
{
    public string Text {get;set;}
}

[DebuggerDisplay ("Property = {Property}")]
class B
{
    public A Property {get; set;}
}

I would like to see on instances of B the A class as it is defined on the class A DebuggerDisplay attribute. Instead of that I'm getting the class A ToString() method onto the debugger while viewing class B objects.

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1 Answer

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by (71.8m points)

Not sure if I understood your problem correctly but try:

[DebuggerDisplay("Property = {Property.Text}")]
public class B
{
    public A Property { get; set; }
}

This will Display the A's Text property.

If you need more complex control you can use DebuggerTypeProxyAttribute


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