I'm following this sample for connect my application to the API of google.
https://developers.google.com/games/services/training/signin
But when it passes by setContentView(R.layout.activity_connection);
get this error...
Caused by: com.google.android.apps.gsa.shared.exception.GsaIOException:
Error code: 393238 | Buffer overflow, no available space.
activity_connection.xml
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".Connection">
<!-- sign-in button -->
<com.google.android.gms.common.SignInButton
android:id="@+id/sign_in_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<!-- sign-out button -->
<Button
android:id="@+id/sign_out_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Sign Out"
android:visibility="gone" />
</android.support.constraint.ConstraintLayout>
Connection.java
package es.asdasdasdasd.as;
import android.app.Activity;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.view.View;
import android.widget.Toast;
import com.google.android.gms.common.ConnectionResult;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.drive.Drive;
import com.google.android.gms.games.Games;
import com.google.example.games.basegameutils.BaseGameUtils;
/**
* Created by adrianpolalcala on 5/4/17.
*/
public class Connection extends Activity implements
View.OnClickListener,
GoogleApiClient.ConnectionCallbacks,
GoogleApiClient.OnConnectionFailedListener {
private boolean mExplicitSignOut = false;
private boolean mInSignInFlow = false;
private GoogleApiClient mGoogleApiClient;
private static int RC_SIGN_IN = 9001;
final static String MY_ACHIEVEMEMENT_ID = "153893430787-n0l2d18sekhshkf4chvucgtlp5fhbv1e.apps.googleusercontent.com"; // your achievement ID here
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
/**
* Called when the activity is starting. This is where most initialization
* should go: calling {@link #setContentView(int)} to inflate the
* activity's UI, using {@link #findViewById} to programmatically interact
* with widgets in the UI, calling
* {@link #managedQuery(Uri, String[], String, String[], String)} to retrieve
* cursors for data being displayed, etc.
* <p>
* <p>You can call {@link #finish} from within this function, in
* which case onDestroy() will be immediately called without any of the rest
* of the activity lifecycle ({@link #onStart}, {@link #onResume},
* {@link #onPause}, etc) executing.
* <p>
* <p><em>Derived classes must call through to the super class's
* implementation of this method. If they do not, an exception will be
* thrown.</em></p>
*
* @param savedInstanceState If the activity is being re-initialized after
* previously being shut down then this Bundle contains the data it most
* recently supplied in {@link #onSaveInstanceState}. <b><i>Note: Otherwise it is null.</i></b>
* @see #onStart
* @see #onSaveInstanceState
* @see #onRestoreInstanceState
* @see #onPostCreate
*/
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_connection);
findViewById(R.id.sign_in_button).setOnClickListener(this);
findViewById(R.id.sign_out_button).setOnClickListener(this);
// Create the Googe Api Client with access to the Play Game services
//TODO is 'this' the activity? (YES IS THIS)
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.addApi(Drive.API).addScope(Drive.SCOPE_APPFOLDER) // Drive API
.build();
}
/**
* Called after {@link #onCreate} — or after {@link #onRestart} when
* the activity had been stopped, but is now again being displayed to the
* user. It will be followed by {@link #onResume}.
* <p>
* <p><em>Derived classes must call through to the super class's
* implementation of this method. If they do not, an exception will be
* thrown.</em></p>
*
* @see #onCreate
* @see #onStop
* @see #onResume
*/
@Override
protected void onStart() {
super.onStart();
if (!mInSignInFlow && !mExplicitSignOut) {
// auto sign in
mGoogleApiClient.connect();
}
}
/**
* Called when you are no longer visible to the user. You will next
* receive either {@link #onRestart}, {@link #onDestroy}, or nothing,
* depending on later user activity.
* <p>
* <p><em>Derived classes must call through to the super class's
* implementation of this method. If they do not, an exception will be
* thrown.</em></p>
*
* @see #onRestart
* @see #onResume
* @see #onSaveInstanceState
* @see #onDestroy
*/
@Override
protected void onStop() {
super.onStop();
mGoogleApiClient.disconnect();
}
@Override
public void onConnected(@Nullable Bundle bundle) {
// The player is signed in. Hide the sign-in button and allow the
// player to proceed.
Toast.makeText(this, "Connected!!!!!!!!!!!!!!!!", Toast.LENGTH_LONG).show();
// show sign-out button, hide the sign-in button
findViewById(R.id.sign_in_button).setVisibility(View.GONE);
findViewById(R.id.sign_out_button).setVisibility(View.VISIBLE);
// (your code here: update UI, enable functionality that depends on sign in, etc)
}
@Override
public void onConnectionSuspended(int i) {
// Attempt to reconnect
mGoogleApiClient.connect();
}
@Override
public void onConnectionFailed(@NonNull ConnectionResult connectionResult) {
if (mResolvingConnectionFailure) {
// already resolving
return;
}
// if the sign-in button was clicked or if auto sign-in is enabled,
// launch the sign-in flow
if (mSignInClicked || mAutoStartSignInflow) {
mAutoStartSignInflow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
// Attempt to resolve the connection failure using BaseGameUtils.
// The R.string.signin_other_error value should reference a generic
// error string in your strings.xml file, such as "There was
// an issue with sign-in, please try again later."
if (!BaseGameUtils.resolveConnectionFailure(this,
mGoogleApiClient, connectionResult,
RC_SIGN_IN, getString(R.string.signin_other_error))) {
mResolvingConnectionFailure = false;
}
}
// Put code here to display the sign-in button
}
/**
* Called when an activity you launched exits, giving you the requestCode
* you started it with, the resultCode it returned, and any additional
* data from it. The <var>resultCode</var> will be
* {@link #RESULT_CANCELED} if the activity explicitly returned that,
* didn't return any result, or crashed during its operation.
* <p>
* <p>You will receive this call immediately before onResume() when your
* activity is re-starting.
* <p>
* <p>This method is never invoked if your activity sets
* to
* <code>true</code>.
*
* @param requestCode The integer request code originally supplied to
* startActivityForResult(), allowing you to identify who this
* result came from.
* @param resultCode The integer result code returned by the child activity
* through its setResult().
* @param data An Intent, which can return result data to the caller
* (various data can be attached to Intent "extras").
* @see #startActivityForResult
* @see #createPendingResult
* @see #setResult(int)
*/
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == RC_SIGN_IN) {
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK) {
mGoogleApiClient.connect();
} else {
// Bring up an error dialog to alert the user that sign-in
// failed. The R.string.signin_failure should reference an error
// string in your strings.xml file that tells the user they
// could not be signed in, such as "Unable to sign in."
BaseGameUtils.showActivityResultError(this,
requestCode, resultCode, R.string.signin_other_error);
}
}
}
// Call when the sign-in button is clicked
private void signInClicked() {
mSignInClicked = true;
mGoogleApiClient.connect();
}
// Call when the sign-out button is clicked
private void signOutclicked() {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
}
/**
* Called when a view has been clicked.
*
* @param v The view that was clicked.
*/
@Override
public void onClick(View v) {
if (v.getId() == R.id.sign_in_button) {
// start the asynchronous sign in flow
mSignInClicked = true;
mGoogleApiClient.connect();
}
else if (v.getId() == R.id.sign_out_button) {
// sign out.
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
// show sign-in button, hide the sign-out button
findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
findViewById(R.id.sign_out_button).setVisibility(View.GONE);
mExplicitSignOut = true;
if (mGoogleApiClient != null && mGoogleApiClient.isConnected()) {
Games.signOut(mGoogleApiClient);
mGoogleApiClient.disconnect();
}
}
}
}
ErrorProcessor
05-09 19:59:36.421 2132-5956/com.google.android.googlequicksearchbox:search W/ErrorProcessor: onFatalError, processing error from engine(4)