Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
959 views
in Technique[技术] by (71.8m points)

javascript - Threejs Texture

When I execute my render of some geometry I can see in my console this warning:

THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.

I can't understand the reason and the background of my canvas is completely black.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

The size of your texture is not powers of two (ie. 16x16, 32x32, 64x64 ...).

Set yourTexture.minFilter = THREE.LinearFilter to get rid of the error message.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...