I'm working on a world editor for fun and using Java and JLWGL. Everything is working so far. Now I tried creating a window where I can add e.g. a terrain or a new model to use. Problem is, when I try to create the terrain from my main it is created and shown, but when I try to call it by an button eventlistener I get the error: No OpenGL context found in the current thread. I basically know why I get the error. My frame which I use to get the input and click the button has no opengl context.
My question is now: How can I get the opengl context to my current frame?
Any help is welcome, if you need other classes, let me know.
it really bugs be because if I run generateTerrain(args); from my main it works perfectly fine, just if I use it in the eventlistener addTerrain.addActionListener and there the generateTerrain(1, terrains);
This is my mainclass:
public class MainGameLoop extends JFrame{
//CREATING THE LOADER
final static Loader loader = new Loader();
public static void main(String[] args) {
//CREATING THE DISPLAY
DisplayManager.createDisplay();
//CREATE CAMERA
Camera camera = new Camera(15f, 5f, 40f);
//CREATE MASTER RENDERER
final MasterRenderer renderer = new MasterRenderer();
//LISTS
final List<TexturedModel> texturedModels=new ArrayList<TexturedModel>();
final List<Entity> entities=new ArrayList<Entity>();
final List<Terrain> terrains=new ArrayList<Terrain>();
//Loading the models into the VAOs
//1
loadTexturedModel("stall", "stall", texturedModels);
//2
loadTexturedModel("dragon", "white", texturedModels);
//3
//loadTexturedModel("lowPolyTree", "lowPolyTree", texturedModels, loader);
//ERSTELLE ENTITIES
//generateEntity(texturedModels.get(1-1), 15, 0, 15, 0, 180, 0, 1, entities);
//generateEntity(texturedModels.get(3-1), 5, 0, 5, 0, 0, 0, 1, entities);
//generateEntity(texturedModels.get(3-1), 23, 0, 8, 0, 90, 0, 0.7f, entities);
//TEST REFLECTIVITY
/*
ModelTexture texture1 = entities.get(0).getModel().getTexture();
texture1.setReflectivity(10f);
texture1.setShineDamper(10);
*/
//CREATE LIGHT
Light light = new Light(new Vector3f(3000,2000,2000), new Vector3f(2.5f,2.5f,2.5f));
//CREATE TERRAIN
//generateTerrain(0, terrains);
//generateTerrain(1, terrains);
////////////////////////////////////////////////////////////////////
//WORLD EDITOR FENSTER
////////////////////////////////////////////////////////////////////
//ERSTELLE FENSTER
final JFrame f=new JFrame("Map Editor");
//MENüLEISTE
JMenuBar menuBar;
//MENüS
JMenu fileMenu; //FileMenu
JMenu lightTerrainMenu; //LightTerrain Menu
JMenu modelMenu; //ModelMenu
//MENüPUNKTE
JMenuItem createNewWorld; //New World
JMenuItem saveWorld; //Save
JMenuItem loadWorld; //Load
JMenuItem addTree; //AddTree
JMenuItem addModel; //Add Model
JMenuItem close; //Quit
JMenuItem addTerrain;
JMenuItem addLight;
//CREATE MENUBAR
menuBar = new JMenuBar();
//CREATE MENUS
fileMenu = new JMenu("File");
lightTerrainMenu = new JMenu("Terrain/Light");
modelMenu = new JMenu("Model");
//CREATE MENUITEMS
createNewWorld = new JMenuItem("New world");
saveWorld = new JMenuItem("Save world");
loadWorld = new JMenuItem("Load world");
addTree = new JMenuItem("Add tree");
addModel = new JMenuItem("Add model");
close = new JMenuItem("Close");
addTerrain = new JMenuItem("Add terrain");
addLight = new JMenuItem("Add light");
//ADD MENU ITEMS
fileMenu.add(createNewWorld);
fileMenu.add(saveWorld);
fileMenu.add(loadWorld);
fileMenu.add(close);
lightTerrainMenu.add(addTerrain);
lightTerrainMenu.add(addLight);
modelMenu.add(addTree);
modelMenu.add(addModel);
//ADD MENUS TO MENU BAR
menuBar.add(fileMenu);
menuBar.add(lightTerrainMenu);
menuBar.add(modelMenu);
//ADD MENU TO FRAME
f.add(menuBar, BorderLayout.NORTH);
//CREATE WINDOW
f.setSize(400, 300);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
////////////////////////////////////////////////////////////////////////////////////////////////
//LISTENER LISTENER LISTENER LISTENER
////////////////////////////////////////////////////////////////////////////////////////////////
//ADDTERRAIN LISTENR
addTerrain.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent e) {
final JFrame f2=new JFrame("Add Terrain");
final JLabel l1 = new JLabel("Terrain can only be: 1x1, 2x2, 3x3...");
final JLabel l2 = new JLabel("e.g. if you enter 2 it will be a 2x2 terrain");
Button b1=new Button("Create Terrain");
final TextField tfield = new TextField("", 1);
l1.setBounds(50, 10, 250, 30);
l2.setBounds(50, 40, 250, 30);
tfield.setBounds(50, 70, 130, 30);
b1.setBounds(50,100,120,30);
b1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
String input= tfield.getText();
generateTerrain(1, terrains);
}
});
f2.add(b1);
f2.add(l1);
f2.add(l2);
f2.add(tfield);
f2.setSize(400,300);
f2.setLayout(null);
f2.setVisible(true);
}
});
//ADDMODEL LISTENER
addModel.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent e) {
final JFrame f1=new JFrame("Add Model");
final JLabel l1 = new JLabel("NO MODEL");
final JLabel l2 = new JLabel("NO TEXTURE");
l1.setBounds(100, 30, 120, 30);
l2.setBounds(250, 30, 120, 30);
/////////////////////////
//BUTTON ADD MODEL
/////////////////////////
Button b1=new Button("Choose model");
b1.setBounds(50,100,120,30);
b1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
//CREATE FILE CHOOSER
JFileChooser fc = new JFileChooser();
FileNameExtensionFilter filter = new FileNameExtensionFilter("Object Dateien", "obj");
fc.setFileFilter(filter);
int returnVal = fc.showOpenDialog(null);
if(returnVal == JFileChooser.APPROVE_OPTION) {
System.out.println("You added the following model to your model library: " + fc.getSelectedFile().getName());
String currentLine = fc.getSelectedFile().getName();
System.out.println(currentLine);
String[] parts = currentLine.split("\.");
String part1 = parts[0];
l1.setText(part1);
}
}
});
/////////////////////////
//BUTTON ADD TEXTURE
/////////////////////////
Button b2=new Button("Choose texture");
b2.setBounds(200,100,120,30);
b2.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
//CREATE FILE CHOOSER
JFileChooser fc = new JFileChooser();
FileNameExtensionFilter filter = new FileNameExtensionFilter("Texture Dateien", "png");
fc.setFileFilter(filter);
int returnVal = fc.showOpenDialog(null);
if(returnVal == JFileChooser.APPROVE_OPTION) {
System.out.println("You added the following texture to your model: " + fc.getSelectedFile().getName());
String currentLine = fc.getSelectedFile().getName();
System.out.println(currentLine);
String[] parts = currentLine.split("\.");
String part1 = parts[0];
l2.setText(part1);
}
}
});
Button b3=new Button("Add Model");
b3.setBounds(150,150,120,30);
b3.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
l1.getText();
l2.getText();
//loadTexturedModel("lowPolyTree", "lowPolyTree", texturedModels, loader);
}
});
f1.add(b1);
f1.add(b2);
f1.add(b3);
f1.add(l1);
f1.add(l2);
f1.setSize(400,300);
f1.setLayout(null);
f1.setVisible(true);
}
});
//ADDTREE LISTENR
addTree.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent e) {
//TREE
generateEntity(texturedModels.get(3-1), 0, 0, 0, 0, 0, 0, 1, entities);
}
});
//CLOSE LISTENER
close.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent e) {
//Programm schlie?en
int result = JOptionPane.showConfirmDialog((Component) null, "Unsaved changes will be lost!","Quit world editor?", JOptionPane.YES_NO_OPTION);
if(result==0)
System.exit(0);
}
});
//////////////////////////////////////////////////////////////////////
////MAIN GAME LOOP
/////////////////////////////////////////////////////////////////////
while(!Display.isCloseRequested()){
renderer.render(light, camera);
DisplayManager.updateDisplay();
camera.move();
for(Terrain terr:terrains){
renderer.processTerrain(terr);
}
for(Entity ent:entities){
renderer.processEntity(ent);
}
}
//////////////////////////////////////////////////////////////////////
////END MAIN GAME LOOP
/////////////////////////////////////////////////////////////////////
//CLEANUP
renderer.cleanUp();
loader.cleanUp();
DisplayManager.closeDisplay();
}
public static void loadTexturedModel(String modelName, String textureName, List<