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opengl es - Max programs in GLSL ES

What is the maximum number of programs that can be compiled in GLSL ES? So lets say I create 100 fragment shaders, each is a different effect. So at runtime I compile all of them and dynamically I swap them with glUseProgram. I assume that everytime I compile a new GLSL-ES program it holds in somwhere in the GPU. Is there any maximum number of the amount of active compiled programs?

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There is no maximum limit. Only limitation is available memory or other resources that is controlled by GPU or its driver.

In a same way there is no maximum limit for count of texture objects or vertex buffer objects.


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