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c - What is the difference between calloc(10,4) and calloc(1,40)?

What is the difference between calloc(10,4) and calloc(1,40)?

I see this behavior:

Thing** things = (Thing**)calloc(1, 10 * sizeof(Thing*));
// things[0] != 0

Thing** things = (Thing**)calloc(10, sizeof(Thing*));
// things[0] == 0

I would like to understand why. Edit: losing my mind is why, both seem to result in zero now... To at least make the question interesting, why doesn't calloc just take a single argument, like malloc?

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In practice it's the same. But there's one important feature this gives you.

Say that you're receiving some data from the network and the protocol has a field that specifies how many elements an array will contain that will be sent to you. You do something like:

uint32_t n = read_number_of_array_elements_from_network(conn);
struct element *el = malloc(n * sizeof(*el));
if (el == NULL)
    return -1;
read_array_elements_from_network(conn, el, n);

This looks harmless, doesn't it? Well, not so fast. The other side of the connection was evil and actually sent you a very large number as the number of elements so that the multiplication wrapped. Let's say that sizeof(*el) is 4 and the n is read as 2^30+1. The multiplication 2^30+1 * 4 wraps and the result becomes 4 and that's what you allocate while you've told your function to read 2^30+1 elements. The read_array_elements_from_network function will quickly overflow your allocated array.

Any decent implementation of calloc will have a check for overflow in that multiplication and will protect against this kind of attack (this error is very common).


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