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ios - Cant Change UIView Background Color From Black

This is my first time in which I've encountered problems with drawRect. I have a simple UIView subclass with a path to fill. Everything is fine. The path gets filled properly, but the background remains black no matter what. What should I do? My code is listed below:

var color: UIColor = UIColor.red {didSet{setNeedsDisplay()}}

private var spaceshipBezierPath: UIBezierPath{
    let path = UIBezierPath()
    let roomFromTop: CGFloat = 10
    let roomFromCenter: CGFloat = 7
    path.move(to: CGPoint(x: bounds.minX, y: bounds.maxY))
    path.addLine(to: CGPoint(x: bounds.minX, y: bounds.minY+roomFromTop))
    path.addLine(to: CGPoint(x: bounds.midX-roomFromCenter, y: bounds.minY+roomFromTop))
    path.addLine(to: CGPoint(x: bounds.midX-roomFromCenter, y: bounds.minY))
    path.addLine(to: CGPoint(x: bounds.midX+roomFromCenter, y: bounds.minY))
    path.addLine(to: CGPoint(x: bounds.midX+roomFromCenter, y: bounds.minY+roomFromTop))
    path.addLine(to: CGPoint(x: bounds.maxX, y: bounds.minY+roomFromTop))
    path.addLine(to: CGPoint(x: bounds.maxX, y: bounds.maxY))
    path.addLine(to: CGPoint(x: bounds.minX, y: bounds.maxY))
    return path
}

override func draw(_ rect: CGRect) {
    color.setFill()
    spaceshipBezierPath.fill()
}

Here is what the view looks like: enter image description here

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1 Answer

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by (71.8m points)

I have a simple UIView subclass ... but the background remains black no matter what

Typically that sort of thing is because you have forgotten to set the UIView subclass's isOpaque to false. It is a good idea to do this in the UIView subclass's initializer in order for it to be early enough.

For example, here I've adapted your code very slightly. This is the complete code I'm using:

class MyView : UIView {
    private var spaceshipBezierPath: UIBezierPath{
        let path = UIBezierPath()
        // ... identical to your code
        return path
    }
    override func draw(_ rect: CGRect) {
        UIColor.red.setFill()
        spaceshipBezierPath.fill()
    }
}

class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()        
        let v = MyView(frame:CGRect(x: 100, y: 100, width: 200, height: 200))
        self.view.addSubview(v)
    }
}

Notice the black background:

enter image description here

Now I add these lines to MyView:

override init(frame:CGRect) {
    super.init(frame:frame)
    self.isOpaque = false
}
required init?(coder aDecoder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

See the difference that makes?

enter image description here


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