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javascript - Drag and Drop Images into Canvas

I want to drag the images generated outside canvas into the canvas draw some lines and shapes and move out than out of canvas. I used touchstart/touchmove functions to track the images being dragged but when i move them over canvas, i can place them in canvas and draw does not effect any image than. Below are the scripts for generating images and creating paint canvas respectively.

Code for image script.

var zIndexCount = 1;
var moving = {};
var imgData = [[620, 166, 2.9, 0.570], [606, 134, 10.4, 0.403], [633, 103, 45.9, 0.396], [618, 110, 
-46.5, 0.576], [618, 40, -69.3, 0.550], [694, 84, 18.7, 0.642], [688, 46, 32.2, 0.363], [614, 114, 64.6, 0.437], [627, 59, 63.3, 0.288], [690, 127, 22.2, 0.352]];

function touchHandler(e) {
if (e.type === "touchstart") {
    for (var i = 0; i < e.touches.length; i++) {
        // for each "movable" touch event:
        if (e.touches[i].target.className == "movable") {
            var id = e.touches[i].identifier;

            // record initial data in the "moving" hash
            moving[id] = {
                identifier : id,
                target : e.touches[i].target,
                mouse : {
                    x : e.touches[i].clientX,
                    y : e.touches[i].clientY
                },
                position : {
                    x : e.touches[i].target.xfmTX,
                    y : e.touches[i].target.xfmTY
                },
                rotation : e.touches[i].target.xfmR,
                scale : e.touches[i].target.xfmS
            };
        }
    }
    if (e.touches[i - 1].target.className === "movable") {

        // move to the front
        moving[id].target.style.zIndex = ++zIndexCount;
        imgId = moving[id].target.id;
        action = "frnt";
        // imgX = e.touches[i - 1].target.xfmTX;
        // imgY = e.touches[i - 1].target.xfmTY;
        // handleSend();

        // reset rotate/scale mode to off
        moving[id].rotateScaleMode = false;
        //***
        updateTransform(moving[id].target);
        //***
    }
    //}
} else if (e.type === "touchmove") {
    // if there are two touches and both are on the *same* element, we're in rotate/scale mode
    if (e.touches.length == 2 && e.touches[0].target == e.touches[1].target) {
        var idA = e.touches[0].identifier, idB = e.touches[1].identifier;

        // if we've previously recorded initial rotate/scale mode data:
        if (moving[idA].rotateScaleMode && moving[idB].rotateScaleMode) {
            // calculate translation, rotation, and scale
            moving[idA].target.xfmTX = ((moving[idA].positionCenter.x - moving[idA].mouseCenter.x) + ((e.touches[0].clientX + e.touches[1].clientX) / 2));
            moving[idA].target.xfmTY = ((moving[idA].positionCenter.y - moving[idA].mouseCenter.y) + ((e.touches[0].clientY + e.touches[1].clientY) / 2));
            moving[idA].target.xfmR = moving[idA].rotation + e.rotation;
            moving[idA].target.xfmS = moving[idA].scale * e.scale;

            action = "move";
            imgId = moving[idA].target.id;
            imgX = moving[idA].target.xfmTX;
            imgY = moving[idA].target.xfmTY;

            updateTransform(moving[idA].target);
        } else {
            // set rotate/scale mode to on
            moving[idA].rotateScaleMode = moving[idB].rotateScaleMode = true;
            // record initial rotate/scale mode data
            moving[idA].mouseCenter = moving[idB].mouseCenter = {
                x : (e.touches[0].clientX + e.touches[1].clientX) / 2,
                y : (e.touches[0].clientY + e.touches[1].clientY) / 2,
            }
            moving[idA].positionCenter = moving[idB].positionCenter = {
                x : moving[idA].target.xfmTX,
                y : moving[idA].target.xfmTY
            }
            action = "move";
            imgId = moving[idA].target.id;
            imgX = moving[idA].target.xfmTX;
            imgY = moving[idA].target.xfmTY;
            updateTransform(moving[idA].target);
        }
    } else {
        // if it's a touch device
        if ("ontouchstart" in window) {
            for (var i = 0; i < e.touches.length; i++) {
                // var i = e.touches.length - 1;
                var id = e.touches[i].identifier;

                // for each touch event:
                if (moving[id]) {
                    // reset rotate/scale mode to off
                    moving[id].rotateScaleMode = false;
                    // calculate translation, leave rotation and scale alone
                    moving[id].target.xfmTX = ((moving[id].position.x - moving[id].mouse.x) + e.touches[i].clientX);
                    moving[id].target.xfmTY = ((moving[id].position.y - moving[id].mouse.y) + e.touches[i].clientY);
                    imgX = moving[id].target.xfmTX;
                    imgY = moving[id].target.xfmTY;
                    action = "move";

                    updateTransform(moving[id].target);
                    doubleMove = false;
                }
            }
        } else {
            var i = e.touches.length - 1;
            var id = e.touches[i].identifier;

            // for each touch event:
            if (moving[id]) {
                // reset rotate/scale mode to off
                moving[id].rotateScaleMode = false;
                // calculate translation, leave rotation and scale alone
                moving[id].target.xfmTX = ((moving[id].position.x - moving[id].mouse.x) + e.touches[i].clientX);
                moving[id].target.xfmTY = ((moving[id].position.y - moving[id].mouse.y) + e.touches[i].clientY);
                imgX = moving[id].target.xfmTX;
                imgY = moving[id].target.xfmTY;
                action = "move";
                updateTransform(moving[id].target);
            }
        }
    }
} else if (e.type == "touchend" || e.type == "touchcancel") {
    // clear each from the "moving" hash
    for (var i = 0; i < e.touches.length; i++)
        delete moving[e.touches[i].identifier];
}
e.preventDefault();
}


function updateTransform(element) {
element.style['-webkit-transform'] = 'translate(' + element.xfmTX + 'px,' + element.xfmTY + 'px) ' + 'scale(' + element.xfmS + ') ' + 'rotate(' + element.xfmR + 'deg)';
action = (action === undefined) ? "trafo" : action;
imgId = element.id;
imgX = (imgX === undefined) ? element.xfmTX.toString() : imgX;
imgY = (imgY === undefined) ? element.xfmTY.toString() : imgY;
scale = element.xfmS;
rotate = element.xfmR;
handleSend();
}

function jsonFlickrApi(data)
{
if (isLocal) {
    var loc = getLocalURI();
    data = JSON.parse(data);
}
for (var i = 0; i < data.photos.photo.length; i++) {
    var p = data.photos.photo[i], img = document.createElement("img");
    if (isLocal == true) {
        img.src = loc + p.name;
    } else {
        img.src = 'img/' +  i + '.jpg';
    }
    img.id = "img" + [i];
    img.className = "movable";
    img.xfmTX = imgData[i][0];
    img.xfmTY = imgData[i][1];
    img.xfmR = imgData[i][2];
    img.xfmS = imgData[i][3];
    img.setAttribute("style", "position: absolute; top: 0px; left: 0px;");
    document.body.appendChild(img);
    updateTransform(img);
}
}

function init() {
// touch event listeners
document.addEventListener("touchstart", touchHandler, false);
document.addEventListener("touchmove", touchHandler, false);
document.addEventListener("touchend", touchHandler, false);
document.addEventListener("touchcancel", touchHandler, false);

// get the 10 latest "interesting images" from Flickr
var flickrApiCall = document.createElement("script");
document.body.appendChild(flickrApiCall);

// set the isLocal variable to boolean true or false
isLocal = getParameterByName("local") == "true";
if (isLocal) {
    jsonFlickrApi(getLocalJSON());

} else {
    flickrApiCall.src = 'https://api.flickr.com/services/rest/?method=flickr.interestingness.getList&api_key=856affa07586845de6fcbfb82520aa3e&per_page=' + 10 + '&format=json';
}
}

function log(message) {
console.log(message);
}

// added by Chad to perform local images
function getParameterByName(name) {
var match = RegExp('[?&]' + name + '=([^&]*)').exec(window.location.search);
return match && decodeURIComponent(match[1].replace(/+/g, ' '));
}

function getLocalJSON() {
return '{"photos":{"photo":[{"name":"1.jpg"},{"name":"2.jpg"},{"name":"3.jpg"},{"name":"4.jpg"},{"name":"5.jpg"},{"name":"6.jpg"},{"name":"7.jpg"},{"name":"8.jpg"},{"name":"9.jpg"},{"name":"10.jpg"}]}}';
}

 function getLocalURI() {
// construct the local image location
var localURI = new URI(document.URL || location.href);
localURI = localURI.toString();
localURI = localURI.substring(0, localURI.lastIndexOf("/") + 1) + "localimages/";
return localURI;
}

Code for paintbar script.

var canvasWidth = '500';
var canvasHeight = '400';
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var black = "#000000";
var purple = "#B424F0";
var green = "#97F024";
var yellow = "#F0DA24";
var orange = "#F06C24";
var white = "#ffffff";
var red = "#F02437";
var blue = "#2459F0";
var lightblue = "#24F0E4";
var curColor = black;
var clickColor = new Array();

var sizesmall = 1;
var sizenormal = 3;
var sizelarge = 10;
var sizehuge = 20;
var curSize = sizenormal;
var clickSize = new Array();

var mode = "free";
var prevMode = "free";
var prevColor = "#000000";
var prevSize = 3;

var colorName = "black";
var sizeName = "normal";

var name = '';

$(function(){
if((navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i)) || (navigator.userAgent.match(/iPad/i))) {
    $('#customWidget').hide();
}
 $('.colorpicker_submit').live('click',function(){
     var colorPicked = $('#selColor').val();
     curColor = colorPicked;
     prevColor = colorPicked;
 });

 $('#green').click(function(){
     curColor = green;
     prevColor = green;
     colorName = "green";
     updateMode();
 });

  $('#yellow').click(function(){
     curColor = yellow;
     prevColor = yellow;
     colorName = "yellow";
     updateMode();
 });

  $('#orange').click(function(){
     curColor = orange;
     prevColor = orange;
     colorName = "orange";
     updateMode();
 });

  $('#purple').click(function(){
     curColor = purple;
     prevColor = purple;
     colorName = "purple";
     updateMode();
 });

  $('#lightblue').click(function(){
     curColor = lightblue;
     prevColor = lightblue;
     colorName = "lightblue";
     updateMode();
 });

  $('#black').click(function(){
     curColor = black;
     prevColor = black;
     colorName = "black";
     updateMode();
 });

 //red
  $('#red').click(function(){
     curColor = red;
     prevColor = red;
     colorName = "red";
     updateMode();
 });

  $('#blue').click(function(){
     curColor = blue;
     prevColor = blue;
     colorName = "blue";
     updateMode();
 });

 //white
  $('#white').click(function(){
     curColor = "#ffffff";
     prevColor = "#ffffff";
 });


 //eraser
  $('#eraser').click(function(){
     curColor = "#ffffff";
     prevColor = "#ffffff";
     mode="free";
     prevMode="free";

     $('.nav li').find('a').removeClass('active');
     $('.nav li').filter('[id=eraser]').find('a').addClass('active');
     $('.nav li').filter('[id='+sizeName+']').find('a').addClass('active');
  });

 //size=============
 //small
 $('#small').click(function(){
     curSize = sizesmall;
     prevSize = sizesmall;
     sizeName = "normal";
     updateMode();
 });
 //normal
 $('#normal').click(function(){
     curSize = sizenormal;
     prevSize = si

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1 Answer

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by (71.8m points)

Here's one way to:

  • Drag a copy of an img element on top of canvas make its pixels part of the canvas content

  • Scribble some lines on the canvas

  • Export the img pixels (with scribbles) into a new img element

enter image description here

A Demo: http://jsfiddle.net/m1erickson/83o87v32/

Here's an outline of one way to do it:

  • Add jQuery's drag/drop capabilities to each img element in your source toolbox of images.

  • Draw the image pixels onto the canvas pixels using: context.drawImage

  • Scribble over the canvas pixels containing the image.

  • Export from the canvas the image pixels plus the scribble pixels to a new img element.

Example annotated code:

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<script src="http://code.jquery.com/ui/1.9.2/jquery-ui.min.js"></script>
<style>
    body{ background-color: ivory; }
    canvas{border:1px solid red;}
    #exportedImgs{border:1px solid green; padding:15px; width:300px; height:70px;}
    #toolbar{
      width:350px;
      height:35px;
      border:solid 1px blue;
    }
</style>
<script>
$(function(){

    // get references to the canvas and its context
    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    // get the offset position of the canvas
    var $canvas=$("#canvas");
    var Offset=$canvas.offset();
    var offsetX=Offset.left;
    var offsetY=Offset.top;

    var x,y,width,height;

    // select all .tool's
    var $tools=$(".tool");


    // make all .tool's draggable
    $tools.draggable({
            helper:'clone',
    });


    // assign each .tool its index in $tools
    $tools.each(function(index,element){
        $(this).data("toolsIndex",index);
    });


    // make the canvas a dropzone
    $canvas.droppable({
        drop:dragDrop,
    });


    // handle a drop into the canvas
    function dragDrop(e,ui){

        // get the drop point (be sure to adjust for border)
        x=parseInt(ui.offset.left-offsetX)-1;
        y=parseInt(ui.offset.top-offsetY);
        width=ui.helper[0].width;
        height=ui.helper[0].height;

        // get the drop payload (here the payload is the $tools index)
        var theIndex=ui.draggable.data("toolsIndex");

        // drawImage at the drop point using the dropped image 
        // This will make the img a permanent part of the canvas content
        ctx.drawImage($tools[theIndex],x,y,width,height);

    }


    // Just testing: Scribble some lines over the dropped img pixels
    // In your app you can scribble any way you desire
    $('#scribble').click(function(){
        ctx.beginPath();
        ctx.moveTo(x-20,y-20);
        ctx.lineTo(x+10,y+height+5);
        ctx.lineTo(x+20,y-20);
        ctx.lineTo(x+width,y+height+5);
        ctx.stroke();
        console.log('scribble',x,y,width,height);
    });

    // export the img pixels plus the scribble pixels
    // (1) Draw the desired pixels onto a temporary canvas
    // (2) Create a new img element from the temp canvas's dataURL
    // (3) Append that new img to the #exportedImgs div
    $('#export').click(function(){
        var tempCanvas=document.createElement('canvas');
        var tempCtx=tempCanvas.getContext('2d');
        tempCanvas.width=width;
        tempCanvas.height=height;
        tempCtx.drawImage(canvas,x,y,width,height,0,0,width,height);
        var img=new Image();
        img.onload=function(){
            $('#exportedImgs').append(img);
        };
        img.src=tempCanvas.toDataURL();
    });

}); // end $(function(){});
</script>
</head>
<body>
    <p>Drag from blue toolbar onto red canvas<br>Then press the action buttons below</p>
    <div id="toolbar">
        <img class="tool" width=32 height=32 src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house204-1.jpg" crossOrigin='anonymous'>
        <img class="tool" width=32 height=32 src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house204-2.jpg" crossOrigin='anonymous'>
        <img class="tool" width=32 height=32 src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house204-3.jpg" crossOrigin='anonymous'>
        <img class="tool" width=32 height=32 src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house204-4.jpg" crossOrigin='anonymous'>
    </div><br>
    <canvas id="canvas" width=350 height=150></canvas><br>
    <button id=scribble>Simulate drawing on canvas</button>
    <button id=export>Export to img element</button>
    <p>Exported images will be put in this green Div</p>
    <div id=exportedImgs>
    </div>
</body>
</html>

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