getGraphics
is NOT how painting works in Swing, instead, you should be overriding the paintComponent
method of the component and performing your custom painting there.
Painting is destructive, it is expected that when ever paintComponent
is called, you will completely repaint the current state of the component.
Have a look at Painting in AWT and Swing and Performing Custom Painting for more details
As to you "mouse" problem, this is actually how it works, you won't be notified of EVERY pixel position the mouse has to pass through, your mouse would lag horribly across the screen if it did. Instead, the OS moves the mouse in ever increasing steps based on the speed of the movement of the user input.
Instead of drawing just the points, draw lines between them, for example
nb: I've deliberately painted the points larger so you can see where they are been reported, you will see that all the dots (for a single drag) are connected
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<List<Point>> points = new ArrayList<>(25);
private List<Point> activeList;
public TestPane() {
MouseAdapter ma = new MouseAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
if (activeList != null) {
activeList.add(e.getPoint());
repaint();
}
}
@Override
public void mousePressed(MouseEvent e) {
activeList = new ArrayList<>(25);
points.add(activeList);
}
@Override
public void mouseReleased(MouseEvent e) {
if (activeList != null && activeList.isEmpty()) {
points.remove(activeList);
}
activeList = null;
}
};
addMouseMotionListener(ma);
addMouseListener(ma);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
for (List<Point> group : points) {
Point previous = null;
for (Point p : group) {
// You can get rid of this, it's simply to show
// where the points would actually be rendered
g2d.fill(new Ellipse2D.Float(p.x - 2, p.y - 2, 4, 4));
if (previous != null) {
g2d.draw(new Line2D.Float(previous, p));
}
previous = p;
}
}
g2d.dispose();
}
}
}
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