There’re two ways to accomplish this. If you’ve already got a subclass of UIView that you’re using, you can just override the -touchesEnded:withEvent:
method on that subclass, like this:
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *aTouch = [touches anyObject];
CGPoint point = [aTouch locationInView:self];
// point.x and point.y have the coordinates of the touch
}
If you’re not already subclassing UIView, though, and the view is owned by a view controller or whatever, then you can use a UITapGestureRecognizer, like this:
// when the view's initially set up (in viewDidLoad, for example)
UITapGestureRecognizer *rec = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapRecognized:)];
[someView addGestureRecognizer:rec];
[rec release];
// elsewhere
- (void)tapRecognized:(UITapGestureRecognizer *)recognizer
{
if(recognizer.state == UIGestureRecognizerStateRecognized)
{
CGPoint point = [recognizer locationInView:recognizer.view];
// again, point.x and point.y have the coordinates
}
}
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