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swift - Why does the following code crash on an iPhone 5 but not an iPhone 5S?

func rand(max: Int?) -> Int {
    var index = Int(arc4random())
    return max? != nil ? (index % max!) : index
}

I get an exception on the last line: EXC_BAD_INSTRUCTION

I'm guessing it has something to do with the fact that the iPhone 5S is 64 bit while the 5 is not, but I don't see anything in the function above that deals with 64 bits?

Edit

I was able to resolve the issue with the following adjustments, but I still cannot explain why.

func rand(max: Int?) -> Int {
    var index = arc4random()
    return max? != nil ? Int(index % UInt32(max!)) : Int(index)
}
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The Int integer type is a 32-bit integer on the iPhone 5 and a 64-bit integer on the 5S. Since arc4random() returns a UInt32, which has twice the positive range of an Int on the iPhone 5, your first version basically has a 50% chance of crashing on this line:

var index = Int(arc4random())

Your modified version waits to convert until you take the modulo sum with max, so it's safe to convert to Int there. You should check out arc4random_uniform, which handles the modulo for you and avoids some bias inherent in your current implementation.


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