You understand correctly.
This allows you to do tricks like the following: You have a button (let's call it button
), that is supposed to hide another widget (let's call it textview
) when pressed.
You can then do
g_signal_connect_swapped(button, 'clicked', G_CALLBACK(gtk_widget_hide), textview);
to achieve that. When the button is pressed, it generates the 'clicked' signal, and the callback is called with textview
as the first argument, and button
as the second. In this case the callback is gtk_widget_hide()
which only takes one argument, so the second argument is ignored, because that's the way the C calling convention works.
It's the same as the following, but shorter.
static void
on_button_clicked(GtkButton *button, GtkWidget *textview)
{
gtk_widget_hide(textview);
}
...elsewhere...
g_signal_connect(button, 'clicked', G_CALLBACK(on_button_clicked), textview);
Basically it saves you from having to write an extra function if you hand-code your interface. Of course, there may be some far more practical use that I've never understood.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…