In general, Error
is something seriously wrong (often within the platform itself) which you could not conceivably handle. The only times I have ever cared about catching Error
is in order to log it, following which I then re-throw.
This is vitally important as it is easy to let errors (and runtime exceptions) propagate up the call stack in such a way that they are never logged (e.g. using executorService.submit(Runnable)
without listening to the returned Future
)
Error
s are usually things like:
- out of memory
- abstract method error (e.g. running against different version of libraries to those built against)
- Assertions (i.e. programmer-defined invariants, or things that should never happen - lol!)
I would then say that RuntimeException
s are usually (though not always) indicative of programming errors:
- not checking for null, or passing in null
- passing in invalid arguments, or allowing invalid state
- modifying a collection as you are iterating over it
I would usually recommend failing-fast on these as well but this is a grey area; perhaps you don't check user input before passing it to the server -hardly worth crashing your app over!
Checked Exception
s (i.e. non-runtime) should be used for stuff that you could reasonably expect to happen and reasonably (or conceivably) handle in your code. Personally I like checked exceptions but these are rendered cumbersome because of the verbosity/repetition involved in handling distinct exception types in the same manner (i.e. in multiple identical catch blocks). Languages such as Scala have much better catch syntax, but then they removed the concept of checked exceptions as well!
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