Full example (null safe):
Press "go" makes the star icon spin until you press "stop".
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
_controller = AnimationController(
duration: const Duration(milliseconds: 5000),
vsync: this,
);
super.initState();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Demo"),
),
body: Center(
child: Column(
children: <Widget>[
RotationTransition(
turns: Tween(begin: 0.0, end: 1.0).animate(_controller),
child: Icon(Icons.stars),
),
ElevatedButton(
child: Text("go"),
onPressed: () => _controller.forward(),
),
ElevatedButton(
child: Text("reset"),
onPressed: () => _controller.reset(),
),
],
),
),
);
}
}
Step by step guide:
First, let your widget state class implement SingleTickerProviderStateMixin
.
Secondly, define an AnimationController
and don't forget to dispose it. If you are not yet using null-safe, remove the late
keyword.
late AnimationController _controller;
@override
void initState() {
_controller = AnimationController(
duration: const Duration(milliseconds: 5000),
vsync: this,
);
super.initState();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
Then wrap your Widget
with RotationTransition
.
RotationTransition(
turns: Tween(begin: 0.0, end: 1.0).animate(_controller),
child: Icon(Icons.stars),
),
Finally, call methods on the AnimationController
to start/stop animation.
- Run the animation once, use
.forward
- Loop the animation, use
.repeat
- Stop immediately, use
.stop
- Stop and set it back to original rotation, use
.reset
- Stop and animate to a rotation value, use
.animateTo
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