The trick here is to transform the returned points and bounds from CIDetector to your coordinates, instead of flipping your own view. CIImage has origin at the bottom left which you will need to transform to the top left
int height = CVPixelBufferGetHeight(pixelBuffer);
CGAffineTransform transform = CGAffineTransformMakeScale(1, -1);
transform = CGAffineTransformTranslate(transform, 0, -1 * height);
/* Do your face detection */
CGRect faceRect = CGRectApplyAffineTransform(feature.bounds, transform);
CGPoint mouthPoint = CGPointApplyAffineTransform(feature.mouthPosition, transform);
// Same for eyes, etc
For your second question about UIImageView, you just have to do
imageview.image = yourImage
After you have initialized your imageview
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