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c++ - How to perform a dynamic_cast with a unique_ptr?

I have a class hierarchy as follows:

class BaseSession : public boost::enable_shared_from_this<BaseSession>
class DerivedSessionA : public BaseSession
class DerivedSessionB : public BaseSession

Within the derived class functions, I regularly call functions like this:

Func(boost::dynamic_pointer_cast<DerivedSessionA>(shared_from_this()));

Since I was working with shared_ptr to manage the sessions, this was working fine. Recently, I discovered that my use of shared_ptr is not optimal for this case. That is because these sessions are singleton objects that maintain one socket per client. If socket is reconnected, the session copies used to become zombies.

As workaround, I started passing shared_ptr by reference rather than copies. This solved the zombie problem.

Ideally, I felt I should be using unique_ptr to store the session and then pass references to other functions. That opened a whole can of worms.

How do I cast a base class unique_ptr object to derived class unique_ptr object? What is the unique_ptr version of the following line?

Func(boost::dynamic_pointer_cast<DerivedSessionA>(shared_from_this()));

I just want one copy of the session object, everything else should be reference.

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Update

The question has been clarified:

sorry I was not clear. I want the ownership to remain with original owner, the called function should only get reference to it, not ownership. Not looking for two smart pointer for the same object.

In that case, the solution is simply:

dynamic_cast<B&>(*my_unique_ptr)

Done. It throws if the cast doesn't succeed.


Casting shared_ptr

For shared_ptr there is std::dynamic_pointer_cast<> (http://en.cppreference.com/w/cpp/memory/shared_ptr/pointer_cast)

Casting unique_ptr

The simplest way would seem:

#include <memory>

struct A { virtual ~A() = default; };
struct B : A { };

int main()
{
    std::unique_ptr<A> pa(new B);

    std::unique_ptr<B> pb(dynamic_cast<B*>(pa.release())); // DO NOT DO THIS
}

As the commenter rightfully points out, this may leak the object if the conversion failed. That's not very helpful.

A reason why the dynamic_unique_ptr_cast<> doesn't exist might be that the unique_ptr type doesn't erase the deleter. It could be hard/impossible to choose an appropriate delete for the target pointer type.

However, for simple cases, you could use something like this:

template <typename To, typename From, typename Deleter> 
    std::unique_ptr<To, Deleter> dynamic_unique_cast(std::unique_ptr<From, Deleter>&& p) {
        if (To* cast = dynamic_cast<To*>(p.get()))
        {
            std::unique_ptr<To, Deleter> result(cast, std::move(p.get_deleter()));
            p.release();
            return result;
        }
        return std::unique_ptr<To, Deleter>(nullptr); // or throw std::bad_cast() if you prefer
    }


auto pb = dynamic_unique_cast<B>(std::move(pa));

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