You can set an Anchor relative to the camera position - i.e. point the camera at the wall you want to attach to.
To get the depth right you would need to either hold the camera at a set preset distance, or else add the ability to move the object backwards and forwards. As @Ali mentioned you will have drift but that is common at this time.
The code below will add the anchor in the middle of the camera view:
//Add an Anchor and a renderable in front of the camera
Session session = arFragment.getArSceneView().getSession();
float[] pos = { 0, 0, -1 };
float[] rotation = { 0, 0, 0, 1 };
Anchor anchor = session.createAnchor(new Pose(pos, rotation));
anchorNode = new AnchorNode(anchor);
anchorNode.setRenderable(andyRenderable);
anchorNode.setParent(arFragment.getArSceneView().getScene());
See here for some more discussion around this:
The approach does work, and you can set the depth as you want.
If you do want to also move the renderable forwards and backwards, then there may be better ways to do it, but the most reliable approach I found, following advise on a separate GitHub discussion, was to delete the anchor and create a new one in a set position behind or in front of new position - i.e. have a button which allows the user move the renderable back 0.1M or forwards 0.1M.
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