I have to write a wireframe 3D renderer in a big WPF app that does many things But WPF has no native ability to do this.
Some people use "3D Tools for WPF" by Microsoft, specifically its ScreenSpaceLines3D class. But on the web there are complaints about slow performance and various bugs with that class, and the class library doesn't seem to have been maintained since 2007!
Others have suggested the LinesVisual3D class from the Helix 3D toolkit, but apparently that's buggy, too ( http://helixtoolkit.codeplex.com/workitem/9957 )
Charles Petzold has a 3D library - does anyone know it's reasonably robust?
So do I have any good options here? For example, is there a good way to do OpenGL3D in a WPF window? Are there other good WPF libraries that can do this reliably?
Thanks in advance.
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