You could try declaring the functions outside of a class and also exporting them with extern "C"
:
Header:
// MathFuncsDll.h
namespace MathFuncs
{
// Returns a + b
extern "C" __declspec(dllexport) double Add(double a, double b);
// Returns a - b
extern "C" __declspec(dllexport) double Subtract(double a, double b);
// Returns a * b
extern "C" __declspec(dllexport) double Multiply(double a, double b);
// Returns a / b
// Throws DivideByZeroException if b is 0
extern "C" __declspec(dllexport) double Divide(double a, double b);
}
Implementation:
// MyMathFuncs.cpp
#include "MathFuncsDll.h"
#include <stdexcept>
using namespace std;
namespace MathFuncs
{
double Add(double a, double b)
{
return a + b;
}
double Subtract(double a, double b)
{
return a - b;
}
double Multiply(double a, double b)
{
return a * b;
}
double Divide(double a, double b)
{
if (b == 0)
{
throw new invalid_argument("b cannot be zero!");
}
return a / b;
}
}
Calling code:
namespace BindingCppDllExample
{
public class BindingDllClass
{
[DllImport("MathFuncsDll.dll")]
public static extern double Add(double a, double b);
}
public class Program
{
public static void Main(string[] args)
{
double a = 2.3;
double b = 3.8;
double c = BindingDllClass.Add(a, b);
Console.WriteLine(string.Format("{0} + {1} = {2}", a, b, c));
}
}
}
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