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Watchkit Sprite-kit App Performance Optimization

I am trying to develop an app on apple watch with sprite-kit and when we try to game in apple watch 1 series, its lags a little bit. How can I optimize its performance? Things I do: Use sprites without alpha Blend mode of sprites as replace use collisions as less as possible use update function as less as possible


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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