You must use native Win32 API.
EnumChildWindows (user32)
[DllImport("user32")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool EnumChildWindows(IntPtr window, EnumWindowProc callback, IntPtr i);
/// <summary>
/// Returns a list of child windows
/// </summary>
/// <param name="parent">Parent of the windows to return</param>
/// <returns>List of child windows</returns>
public static List<IntPtr> GetChildWindows(IntPtr parent)
{
List<IntPtr> result = new List<IntPtr>();
GCHandle listHandle = GCHandle.Alloc(result);
try
{
EnumWindowProc childProc = new EnumWindowProc(EnumWindow);
EnumChildWindows(parent, childProc, GCHandle.ToIntPtr(listHandle));
}
finally
{
if (listHandle.IsAllocated)
listHandle.Free();
}
return result;
}
/// <summary>
/// Callback method to be used when enumerating windows.
/// </summary>
/// <param name="handle">Handle of the next window</param>
/// <param name="pointer">Pointer to a GCHandle that holds a reference to the list to fill</param>
/// <returns>True to continue the enumeration, false to bail</returns>
private static bool EnumWindow(IntPtr handle, IntPtr pointer)
{
GCHandle gch = GCHandle.FromIntPtr(pointer);
List<IntPtr> list = gch.Target as List<IntPtr>;
if (list == null)
{
throw new InvalidCastException("GCHandle Target could not be cast as List<IntPtr>");
}
list.Add(handle);
// You can modify this to check to see if you want to cancel the operation, then return a null here
return true;
}
/// <summary>
/// Delegate for the EnumChildWindows method
/// </summary>
/// <param name="hWnd">Window handle</param>
/// <param name="parameter">Caller-defined variable; we use it for a pointer to our list</param>
/// <returns>True to continue enumerating, false to bail.</returns>
public delegate bool EnumWindowProc(IntPtr hWnd, IntPtr parameter);
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…