In Rcpp documentation, I often find the recommendation to place Rcpp::RNGScope scope;
before using random draws within Rcpp. I wondered what exactly this does, because I've only ever seen it described as "ensures RNG state gets set/reset".
Then, I tested a bit, but I can't seem to come up with an example where doing this makes any difference. I used an example from here. My tests were:
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
NumericVector noscope() {
Rcpp::Function rt("rt");
return rt(5, 3);
}
// [[Rcpp::export]]
NumericVector withscope() {
RNGScope scope;
Rcpp::Function rt("rt");
return rt(5, 3);
}
and then
set.seed(45)
noscope() # [1] 0.6438 -0.6082 -1.9710 -0.1402 -0.6482
set.seed(45)
withscope() # [1] 0.6438 -0.6082 -1.9710 -0.1402 -0.6482
set.seed(45)
rt(5, 3) # [1] 0.6438 -0.6082 -1.9710 -0.1402 -0.6482
So, my question is twofold. First, when does RNGScope make a difference, and what exactly does it do different from not using it? Second, does anyone have a code example which shows different results with and without it?
If RNGScope was deprecated in a newer release, then I'm sorry for asking.
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