I've been trying to make a 3D Cube rotation effect while sliding from one fragment to another.
First i was using a translate effect (on XML) calling with FragmentTransaction.setCustomAnimations(...)
and then, when opening/closing the fragment, i was playing with the Camera classe to make the rotation.
This was working FINE, but seems that I HAVE TOO (don't ask me why) use all of this animation using only XML file. After a long search i found out that i should use objectAnimator to make the rotation.
Followed the Google sample and i manage to make the flip animation. Now i need to translate the fragments making them sliding in and sliding out. Seems that i can't use objectAnimator and translate effect on the same XML file. Since this error appears:
java.lang.RuntimeException: Unknown animator name: translate at (...)
Any ideas on how i can make the sliding effect and use the objectAnimator on the same time?
Thank you for your time!
Code i've been using:
card_flip_right_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<!-- Before rotating, immediately set the alpha to 0. -->
<objectAnimator
android:duration="0"
android:propertyName="alpha"
android:valueFrom="1.0"
android:valueTo="0.0" />
<!-- Rotate. -->
<objectAnimator
android:duration="@integer/card_flip_time_full"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:propertyName="rotationY"
android:valueFrom="180"
android:valueTo="0" />
<!-- Half-way through the rotation (see startOffset), set the alpha to 1. -->
<objectAnimator
android:duration="1"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:valueFrom="0.0"
android:valueTo="1.0" />
</set>
Fragment calling another fragment: (cube rotation should be visible between this 2)
private void launchArticle(int prev, int pos){
ArticleFragment newFragment = new ArticleFragment();
Bundle args = new Bundle();
args.putString("pos", pos);
args.putInt("prev", prev);
newFragment.setArguments(args);
android.app.FragmentTransaction transaction = getFragmentManager().beginTransaction();
Fragment currFrag = (Fragment)getFragmentManager().findFragmentById(R.id.headlines_fragment);
if (currFrag != null) {
transaction.hide(currFrag);
}
transaction.setCustomAnimations(
R.animator.card_flip_right_in,
R.animator.card_flip_right_out,
R.animator.card_flip_left_in,
R.animator.card_flip_left_out
);
transaction.replace(R.id.fragment_container, newFragment, pos);
transaction.addToBackStack(null);
transaction.commit();
}
UPDATE:
I've manage to solve the previous problem using a class that extends my framelayout of the fragments i'm using
SlidingFrameLayout.java
public class SlidingFrameLayout extends FrameLayout
{
private static final String TAG = SlidingFrameLayout.class.getName();
public SlidingFrameLayout(Context context) {
super(context);
}
public SlidingFrameLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
public float getXFraction()
{
final int width = getWidth();
if(width != 0) return getX() / getWidth();
else return getX();
}
public void setXFraction(float xFraction) {
final int width = getWidth();
setX((width > 0) ? (xFraction * width) : -9999);
}
public float getYFraction()
{
final int height = getHeight();
if(height != 0) return getY() / getHeight(); else return getY();
}
public void setYFraction(float yFraction) {
final int height = getHeight();
setY((height > 0) ? (yFraction * height) : -9999);
}
}
and by adding this to the objectAnimator:
<!-- Move -->
<objectAnimator
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="@integer/card_flip_time_full"
android:interpolator="@android:anim/linear_interpolator"
android:propertyName="xFraction"
android:valueFrom="-1"
android:valueTo="0" />
This is working better, but the rottation axes are in the middle of the FrameLayout and it's not making the illusion of a cube... Is it possible to set the rotation axes on a certain point?
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