Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
562 views
in Technique[技术] by (71.8m points)

cordova - PhoneGap Build Push Notification (Android)

I am having trouble receiving any type of callback for the push notifications plugin for phonegap build, I have included the plugin inside config.xml.

I have signed up to GCM and got my project number needed for pushNotification.register().

I also have access to the window.plugins.pushNotification object so I know it's included the plugin.

  • PhoneGap Build Version: 3.1
  • Hydration: Disabled
  • Debug: Enabled
  • Device: Samsung Tab 2

My index.html js files included are:

<script type="text/javascript" src="phonegap.js"></script>
<script type="text/javascript" src="PushNotification.js"></script>
<script type="text/javascript" src="js/lib/jquery.js" ></script>
<script type="text/javascript" src="js/lib/handlebars.js"></script>
<script type="text/javascript" src="js/handlebars/helpers.js"></script>
<script type="text/javascript" src="js/plugins/fastclick.js"></script>
<script type="text/javascript" src="js/app.js"></script>

My config.xml plugins included are:

// plugins
<gap:plugin name="org.apache.cordova.console" />
<gap:plugin name="org.apache.cordova.device" />
<gap:plugin name="org.apache.cordova.geolocation" />
<gap:plugin name="org.apache.cordova.dialogs" />
<gap:plugin name="org.apache.cordova.inappbrowser" />
<gap:plugin name="org.apache.cordova.splashscreen" />
<gap:plugin name="com.phonegap.plugins.pushplugin" />
// access to external domains
<access origin="*"/>

My app.js call to pushNotification.register()

var app = {
init: function() {
    document.addEventListener("deviceready", this.onDeviceReady, false);
    },

    onDeviceReady: function(){
       // DO STUFF
       // ....

       // ENABLE PUSH
       this.push_init();
    },

    push_init: function(){
        app.SENDER_ID = 123456789; // replaced by my actual GCM project no

        var pushNotification = window.plugins.pushNotification;

        pushNotification.register( 
            function(){alert('Push: win');}, // never called
            function(){alert('Push: Error');},  // never called
            { senderID: app.SENDER_ID, ecb: "app.push_android" }
        );
    },
   // never called
   push_android: function(e){
       alert('connection established...');
   console.log( 'successfully started android' );
   console.log( e );
   }

};

// start the app
app.init();

After that is called nothing is executed, app.push_android() is a function of app object.

If i don't enter a senderID I get an error saying no sender ID so I know that something is working. This is so frustrating any ideas?

PS - I also noticed something weird, when I console.log the window.plugins.pushNotification it returns an empty object, however I can still call window.plugins.pushNotification.register(), but I thought I would be visible inside the console.log.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

I think I've found the solution.

I was passing an integer instead of a string for the property senderID in the object

Doesnt work

pushNotification.register( 
    function(){alert('Push: win');}, // NOT called
    function(){alert('Push: Error');},  // NOT called
    { senderID: 123456789, ecb: "app.push_android" }
);

DOES work

pushNotification.register( 
    function(){alert('Push: win');}, // called
    function(){alert('Push: Error');},  // called
    { senderID: "123456789", ecb: "app.push_android" }
);

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...